PoE Scarabs 3.25 List (2024)

Scarabs are valuable items in Path of Exile that can significantly enhance your map runs. Here’s an updated list of various Scarabs and their effects:

Breach Scarabs

  1. Breach Scarab

    • Stack Size: 1 / 20
    • Limit: 5
    • Effect: Area contains 2 additional Breaches
  2. Breach Scarab of the Dreamer

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Breaches in Area will always belong to Chayula
  3. Breach Scarab of Lordship

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Breaches in Area each contain a Breachlord
  4. Breach Scarab of Splintering

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Breach Monsters in Area drop 50% more Breach Splinters; Clasped Hands in Area drop 50% more Breach Splinters
  5. Breach Scarab of Snares

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Breaches in Area have 5 to 10 additional Clasped Hands; Clasped Hands in Area are guarded by a rare Breach Monster
  6. Breach Scarab of Resonant Cascade

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Breaches in Areas open and close 10% faster for each Breach already opened; Monsters from Breaches in Areas have increased Difficulty and Reward for each Breach already opened

Cartography Scarabs

  1. Cartography Scarab of Escalation

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: 10% increased Maps found in Area for each Map Modifier affecting Area
  2. Cartography Scarab of Risk

    • Stack Size: 1 / 20
    • Limit: 5
    • Effect: Area has an additional random Modifier
  3. Cartography Scarab of Singularity

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: A Unique Map will drop from the Final Map Boss
  4. Cartography Scarab of Corruption

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Non-Unique Maps found in Area are Corrupted with 8 Modifiers
  5. Cartography Scarab of the Multitude

    • Stack Size: 1 / 20
    • Limit: 3
    • Effect: Area contains 8 to 12 additional packs of Difficult and Rewarding Monsters which drop 300% increased Maps

Titanic Scarabs

  1. Titanic Scarab

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Unique Monsters have 2% increased Toughness, Damage, Rarity, and Quantity of items dropped per 1% increased Pack Size of Area
  2. Titanic Scarab of Treasures

    • Stack Size: 1 / 20
    • Limit: 3
    • Effect: Unique Monsters in Area have 2 additional Rewards; Unique Monsters in Area have 30% increased Toughness
  3. Titanic Scarab of Legend

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Unique Monsters in Area have 2 additional Monster Modifiers

Bestiary Scarabs

  1. Bestiary Scarab

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains Einhar
  2. Bestiary Scarab of the Herd

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Area contains 5 additional Red Beasts if it contains Einhar
  3. Bestiary Scarab of Duplicating

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Create a copy of Beasts captured in Area
  4. Bestiary Scarab of the Shadowed Crow

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains The Black Mórrigan if it contains Einhar

Influencing Scarabs

  1. Influencing Scarab of the Shaper

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Adds Shaper Influence outcome to Area
  2. Influencing Scarab of the Elder

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Adds Elder Influence outcome to Area
  3. Influencing Scarab of Hordes

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Influenced Monster Packs in Area have 40% increased Pack Size
  4. Influencing Scarab of Conversion

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Tier 14+ Maps found in Area have a chance to drop as Shaper Guardian, Elder Guardian, Conqueror, or Unique Synthesized Maps instead

Sulphite Scarabs

  1. Sulphite Scarab

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains Niko; Map owner gains 150% more Sulphite
  2. Sulphite Scarab of Greed

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Map owner gains 150% more Sulphite
  3. Sulphite Scarab of Fumes

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Sulphite found in Map Area releases Enraging Fumes; Monsters affected by Enraging Fumes have 50% increased Item Quantity; Sulphite in your maps is guarded by Monsters from the Azurite Mine

Divination Scarabs

  1. Divination Scarab of The Cloister

    • Stack Size: 1 / 20
    • Limit: 5
    • Effect: Area contains 8 to 12 additional packs of Doedre’s Devoted; Doedre’s Devoted have 1% additional chance to drop a Stacked Deck
  2. Divination Scarab of Plenty

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Up to 3 Packs of Magic Monsters in Area drop additional Divination Cards
  3. Divination Scarab of Pilfering

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Divination Cards which drop in Area are stolen by a Final Map Boss; That Final Map Boss becomes more Difficult and deals increased Damage the more Divination Cards they have stolen; That Final Map Boss duplicates all stolen Divination Cards when defeated

Torment Scarabs

  1. Torment Scarab

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Area is haunted by 3 additional Tormented Spirits; Tormented Spirits in Area have a 25% chance to be set free when Possessed Monsters are slain
  2. Torment Scarab of Peculiarity

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Tormented Spirits in Area are replaced with unusual variants
  3. Torment Scarab of Release

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Tormented Spirits in Area have a 25% chance to be set free when Possessed Monsters are slain
  4. Torment Scarab of Possession

    • Stack Size: 1 / 20
    • Limit: 4
    • Effect: Rare Monsters in Area have a quarter chance to be Possessed by up to 1 Tormented Spirit

Ambush Scarabs

  1. Ambush Scarab

    • Stack Size: 1 / 20
    • Limit: 3
    • Effect: Area contains 5 additional Strongboxes
  2. Ambush Scarab of Hidden Compartments

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: 15% Chance for Strongboxes in Area to be openable again
  3. Ambush Scarab of Potency

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: 75% Increased effect of Explicit Modifiers on Strongboxes in Area
  4. Ambush Scarab of Containment

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains many additional Strongboxes; Area’s inhabitants are lying in ambush
  5. Ambush Scarab of Discernment

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Strongboxes in Area are more likely to be rarer varieties

Harbinger Scarabs

  1. Harbinger Scarab

    • Stack Size: 1 / 20
    • Limit: 4
    • Effect: Area contains 3 additional Harbingers
  2. Harbinger Scarab of Obelisks

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Harbingers in Area spawn Empowered Obelisks; Empowered Obelisks drop Currency Shards when defeated
  3. Harbinger Scarab of Regency

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Harbingers in Area have a 50% chance to be replaced by a powerful Harbinger Boss
  4. Harbinger Scarab of Warhoards

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Currency shards dropped by Harbingers in Area are duplicated

Expedition Scarabs

  1. Expedition Scarab

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains an Expedition Encounter
  2. Expedition Scarab of Runefinding

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Expedition Encounters in Area have 100% increased number of Runic Monster Markers
  3. Expedition Scarab of Verisium Powder

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Expedition Encounters in Area have 20% increased number of Explosives; 80% increased Explosive Radius
  4. Expedition Scarab of the Skald

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Expedition Encounters in Area are led by Dannig
  5. Expedition Scarab of Archaeology

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Remnants in Expedition Encounters in Area have 2 additional Suffixes and Prefixes

Legion Scarabs

  1. Legion Scarab

    • Stack Size: 1 / 20
    • Limit: 5
    • Effect: Area contains an additional Legion Encounter
  2. Legion Scarab of Officers

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Legion Factions in Area have 5 additional Sergeants
  3. Legion Scarab of Command

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Legion Factions in Area are accompanied by a General
  4. Legion Scarab of The Sekhema

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Legion Encounters in Area always contain the Maraketh Faction
  5. Legion Scarab of Eternal Conflict

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Legion Monsters in Area can be broken out of Stasis multiple times; Legion Monsters in Area gain increased Difficulty and Reward for each time they are broken out

Abyss Scarabs

  1. Abyss Scarab

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Area contains an additional Abyss
  2. Abyss Scarab of Multitudes

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Abysses in Area spawn 75% increased Monsters
  3. Abyss Scarab of Edifice

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Abysses in Area that do not lead to an Abyssal Depths lead to a Stygian Spire; Abysses in Area spawn Hoards as they travel
  4. Abyss Scarab of Emptiness

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Rare Abyss Monsters in Area have a 50% chance to drop an additional Rare item with an Abyssal socket
  5. Abyss Scarab of Profound Depth

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Monsters from Abysses in Areas have increased Difficulty and Reward for each prior Pit in that Abyss

Anarchy Scarabs

  1. Anarchy Scarab

    • Stack Size: 1 / 20
    • Limit: 5
    • Effect: Area contains 4 additional Rogue Exiles
  2. Anarchy Scarab of Gigantification

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Wild Rogue Exiles in Area have a 30% chance to be replaced with a Rogue Giant
  3. Anarchy Scarab of Partnership

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Wild Rogue Exiles in Area have a 50% chance to appear in pairs

Essence Scarabs

  1. Essence Scarab

    • Stack Size: 1 / 20
    • Limit: 5
    • Effect: Area contains 2 additional Imprisoned Monsters
  2. Essence Scarab of Ascent

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Essences found in Area are a tier higher
  3. Essence Scarab of Stability

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Using a Remnant of Corruption in Area can only result in upgrading or transforming Essences
  4. Essence Scarab of Calcification

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Rare monsters that are natural inhabitants of the Area are imprisoned by Essences
  5. Essence Scarab of Adaptation

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Imprisoned Monsters released in Areas grant a random Essence Modifier to another Imprisoned Monster in the Area; Imprisoned Monsters in Areas have increased Difficulty and Reward for each Essence Modifier

Domination Scarabs

  1. Domination Scarab

    • Stack Size: 1 / 20
    • Limit: 4
    • Effect: Area contains 2 additional Shrines
  2. Domination Scarab of Apparitions

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains 2 additional Apparition Shrines
  3. Domination Scarab of Evolution

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Area contains an additional Evolving Shrine
  4. Domination Scarab of Terrors

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Shrines in Area are guarded by an Atlas Boss; Modifiers to the Final Map Boss also apply to these Atlas Bosses

Ritual Scarabs

  1. Ritual Scarab of Selectiveness

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Rerolling Favours at Ritual Altars in Area has no cost the first 2 times; Ritual Altars in Area allow rerolling Favours 1 additional time
  2. Ritual Scarab of Wisps

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Ritual Altars in Area spawn a Wildwood Wisp; Wildwood Wisps grant 70% increased Tribute Gained to nearby Players
  3. Ritual Scarab of Abundance

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Rituals in Area offer 100% increased Favours

Harvest Scarabs

  1. Harvest Scarab

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains the Sacred Grove
  2. Harvest Scarab of Doubling

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Lifeforce dropped by Harvest Monsters in Area is duplicated; Harvest Monsters in Area have 100% more Life
  3. Harvest Scarab of Cornucopia

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: If Area contains the Sacred Grove, it will contain up to 1 additional Tier 4 seed of each type, if possible

Incursion Scarabs

  1. Incursion Scarab

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains Alva
  2. Incursion Scarab of Invasion

    • Stack Size: 1 / 20
    • Limit: 3
    • Effect: Area contains 12-16 additional packs of Incursion Monsters
  3. Incursion Scarab of Champions

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Incursions in Area have a 35% chance for all Monsters to be at least Magic; Incursions in Area have 15% increased Pack Size
  4. Incursion Scarab of Timelines

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Final Architect slain in Area will drop an Itemised Temple; Itemised Temples dropped in Area are generated based on current Temple layout, but with randomised room tiers

Betrayal Scarabs

  1. Betrayal Scarab

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains Jun
  2. Betrayal Scarab of Intelligence

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: 150% Increased Intelligence gained from Immortal Syndicate targets encountered in Area
  3. Betrayal Scarab of Reinforcements

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Immortal Syndicate Members in Area have 50% increased chance to be accompanied by reinforcements
  4. Betrayal Scarab of Perpetuation

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Defeated Immortal Syndicate targets in Area have a 50% chance to drop an additional Scarab

Beyond Scarabs

  1. Beyond Scarab

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Slaying enemies close together in Area can attract monsters from Beyond this realm
  2. Beyond Scarab of Corruption

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Items dropped by Beyond Demons in Area are Corrupted
  3. Beyond Scarab of Haemophilia

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Beyond Portals in Area have 30% increased Merging Radius
  4. Beyond Scarab of Resurgence

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Beyond Bosses in Area are enraged on low life; Beyond Bosses in Area drop 100% increased Tainted Currency; Beyond Portals in Area have 30% increased chance to spawn a Unique Boss
  5. Beyond Scarab of the Invasion

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Rare and Unique Monsters slain in Area create 8 to 12 additional Beyond Portals

Ultimatum Scarabs

  1. Ultimatum Scarab

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains an Ultimatum Encounter
  2. Ultimatum Scarab of Bribing

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Ultimatum Monsters grant 150% increased Experience; Ultimatum Encounters grant rewards as though you completed 2 additional Rounds
  3. Ultimatum Scarab of Dueling

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Ultimatum Encounters in Area will always lead to a Unique Boss if possible
  4. Ultimatum Scarab of Catalysing

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Ultimatum Encounters in Area will only offer Catalysts as Rewards to the Map Owner
  5. Ultimatum Scarab of Inscription

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Ultimatum Encounter rewards in Area offering Catalysts will offer Inscribed Ultimatums to the Map Owner instead

Delirium Scarabs

  1. Delirium Scarab

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains a Mirror of Delirium
  2. Delirium Scarab of Mania

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Delirium Reward Meters fill 100% faster in Area; Delirium in Area increases 50% faster with distance from the mirror
  3. Delirium Scarab of Paranoia

    • Stack Size: 1 / 20
    • Limit: 5
    • Effect: Delirium Encounters in Area generate 2 additional Reward types
  4. Delirium Scarab of Neuroses

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Delirium Encounters in Area contain all Unique Delirium Bosses; Can only be used with Tier 11+ Maps
  5. Delirium Scarab of Delusions

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Maps found in Area have layers of Delirium

Blight Scarabs

  1. Blight Scarab

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains a Blight Encounter
  2. Blight Scarab of Bounty

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Blight Chests in Area have a 20% chance to be openable again
  3. Blight Scarab of the Blightheart

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Blight Encounters in Area have one Blighted Chest; Blight Encounters in Area spawn many more waves of Enemies; Blighted Chests in Area grow larger and more rewarding the more Blighted Enemies are slain
  4. Blight Scarab of Blooming

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Blight Encounters in Area have up to 3 additional Unique Bosses; Unique enemies in Blight Encounters have 100% increased life; Tier 14+ Blighted Maps found in Area drop as Blight-Ravaged Maps instead
  5. Blight Scarab of Invigoration

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Each Empowering Tower in Areas grants Blighted Monsters in range increased Difficulty and Reward

Other Scarabs

  1. Scarab of Monstrous Lineage

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: 40% increased Magic Pack Size
  2. Scarab of Adversaries

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Area contains 4 additional Packs with Mirrored Rare Monsters
  3. Scarab of Divinity

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Up to 2 additional Rare Monsters in Area will be Pantheon-Touched; Apparitions spawned by Pantheon-Touched Monsters deal 100% increased damage
  4. Scarab of Hunted Traitors

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains Hunted Traitors
  5. Scarab of Stability

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Portals to Area have a 50% chance to not be consumed on use
  6. Scarab of the Commander

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Grants an additional Kirac Mission on Map Completion
  7. Scarab of Evolution

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: 10 Monster Packs in Area are upgraded to Magic
  8. Scarab of Wisps

    • Stack Size: 1 / 20
    • Limit: 2
    • Effect: Monsters in Area have a chance to be Empowered by 2000 Wildwood Wisps
  9. Scarab of Bisection

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: You can select the Nullify Prefixes or Nullify Suffixes crafting options on the Map Device
  10. Scarab of Unity

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: All Magic Monsters in Area are in a Union of Souls; Monsters in Area get 1% more Rarity of items dropped for each Empowered Soul, up to 500%
  11. Scarab of Radiant Storms

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area contains a Resplendent Tempest
  12. Horned Scarab of Bloodlines

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Area has 150% increased Magic Monsters
  13. Horned Scarab of Nemeses

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Rare Monsters in Area have 2 additional Modifiers
  14. Horned Scarab of Preservation

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Other Scarabs are not consumed on use
  15. Horned Scarab of Awakening

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: You can select one Imbued crafting option on the Map Device
  16. Horned Scarab of Tradition

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: All Rare and Unique Monsters in Area have dropped items transformed by a Reward Modifier
  17. Horned Scarab of Glittering

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Players in Area gain increased Item Rarity and Item Quantity for each Monster slain recently, up to 200% and 100% respectively
  18. Horned Scarab of Pandemonium

    • Stack Size: 1 / 20
    • Limit: 1
    • Effect: Monster packs in Area have a 15% chance to be replaced by a random Atlas Boss; Modifiers to the Final Map Boss also apply to these Atlas Bosses

Conclusion

These updated Scarabs can drastically influence your map runs in Path of Exile, offering various bonuses and challenges. Use them wisely to maximize your rewards and enhance your gameplay experience.

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PoE Scarabs 3.25 List (2024)

FAQs

Is it worth upgrading scarabs? ›

Higher tier scarabs guarantee rewarding organs and additional sample drops.

How many scarabs to upgrade? ›

Added a vendor recipe that trades three of the same Scarabs into one Scarab of a tier higher.

How many scarabs can you use at once in Poe? ›

Each Scarab has a limit from 1 to 4, regulating the number of copies you're able to use together in the Map Device. For example, Bestiary Scarabs are limited to 1 as they add Einhar to your Maps. However, Anarchy Scarabs are Limit 4, allowing you to add up to 16 Rogue Exiles to your Map.

How to farm winged scarabs? ›

Winged Scarabs are acquired from Harvest upgrade recipe from Vivid Vulture by random. One of the crafting option of the seed is Attempt to upgrade a Scarab, with a chance for it to become Winged. Winged Scarabs can be dropped from Heist scarab reward chest.

Is there a NPC that sells scarabs? ›

Nawaz is an open-world NPC located in Aaru Village, Sumeru. Following a certain dialogue branch for the first time gives the player four Scarabs.

How much extra does Golden Scarab give? ›

Golden Scarab talisman rune boost effect explained

The Golden Scarab is a Talisman that can be put on in your equipment menu. While worn, we discovered that it boosts Runes earned through killing enemies by about 17%-20% (though not through using Rune items or selling gear to merchants).

How to get free scarabs? ›

Start from the Statue of the Seven and grab the Scarabs around it, then drop down the ledge to the southeast to collect the two Scarabs there. Travel to the central waypoint and get the Scarab northwest of it, and then travel to the southwestern waypoint to find the remaining ones.

How do you get Gold Scarab +2? ›

The Gold Scarab talisman is obtained by defeating the two bosses at the end of the Abandoned Cave in Caelid. Reaching this dungeon is a little tricky, though--as is tackling the cave itself.

Can you solo everything in Poe? ›

Yes, you can get to endgame solo easily, but at the high end of the game, it can be a lot harder to gain XP and loot quickly without a group. Yes, this game is deep and complex, but there's tons of information in the game that isn't obvious, and is easier to learn from other people rather than figuring it out yourself.

Is there a harvest scarab in Poe? ›

Limit: 1If Area contains the Sacred Grove, it will contain up to 1 additional Tier 4 seed of each type, if possibleThe taller the tree, the better the fruit. Can be used in a personal Map Device to add modifiers to a Map. Harvest Scarab of Cornucopia is a scarab.

How many scarabs does Cyno need? ›

Where To Find Scarabs. Scarab is a regional specialty that can only be found in the Desert area of Sumeru released with Cyno in Version 3.1 update. You require a total of 168 of these specialties to fully ascend Cyno, which can be a daunting task.

Where is the best place to get Scarabs? ›

Genshin Impact Scarabs are a Local Specialty introduced in Version 3.1. They can only be found in the Great Red Sand area of Sumeru, west of the Ashavan Realm.

What are Scarabs weak to? ›

Scarabs run away extremely fast upon spotting the player, so the best option is to use ranged weapons. Players' main goal when hunting this creature is to one-shot it to avoid a chase, so a Spicy Staff is a great option due to its weakness to all elements and the staves long range.

How much does Gold Scarab boost? ›

The Gold Scarab will boost the amount of Runes gathered when equipped by 20%. This effect can also stack with the Gold-Pickled Fowl Foot's increased rune gathering ability.

Do cartography scarabs affect blighted map drops? ›

Blighted maps cannot be used with map fragments such as scarabs. The map fragments will not be consumed even if players place them into the Map Device.

Where is the best scarab Genshin impact? ›

You'll find a good number of Scarabs at the Mausoleum of King Deshret, although the majority of these are actually underground. To reach these areas, however, you first need to gain access to the Mausoleum, which can be done by following the Golden Slumber World Quest.

What are scarabs weak to grounded? ›

Scarabs run away extremely fast upon spotting the player, so the best option is to use ranged weapons. Players' main goal when hunting this creature is to one-shot it to avoid a chase, so a Spicy Staff is a great option due to its weakness to all elements and the staves long range.

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